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It just works really, really well, and the vector drawing tools feel like bitmap drawing tools.ĭo you own the Debut or Pro version? The Debut version doesn't include vector drawing and tools customization or story management. It's an application targeted at digital artists, and has some of the best drawing "feel" of any drawing software in my opinion. Then the shots can be exported directly to OpenToonz to finalize and combine all the scenes/shots and release. It even has shot and scene options to keep track of these in your animation workflow. ClipStudio is used in production by many Japanese animation studios. #Animating with firealpaca onion full#The EX version has very good frame-by-frame animation, as well as onion skinning with options like monochrome, half-transparent, and full opaque. Just out of curiosity: have you ever tried ClipStudio EX? Brilliant drawing tools, both vector and bitmap, and dedicated tools to correct vector strokes (correct line width, redraw a stroke and its thickness, simplifying a stroke, etc). I do a lot of animating, and prefer AD for character drawing because it is much easier to use than the rather crude drawing tools in many animation packages. #Animating with firealpaca onion skin#This is an old thread, but I wanted to add my suggestions to the onion skin request. When finished tweening, restore opacity (and possibly stroke color) to the new cell. Now you can modify this copy to tween it.Ħ. Align copy from step 4 on top of the aligned previous and next cells. This cell will be the one that is modified to create a tween between the previous and next cells.ĥ. Reduce its opacity but keep stroke color the same, as long as it is different from the colors used in step 2. Create a new copy of the original previous cell (before modifications). It would be very good if there was a way to define cell boundaries or alignment "pegs" so that the cells could be easily aligned with each other.Ĥ. Alignment can be very tricky here, if the character is moving. For example, blue stroke for previous cell, red stroke for next cell.ģ. Change the stroke colors, often in many different layers. Reduce opacity for the previous and next cells. The next cell is only used when tweening between existing cells, otherwise you only need the previous cell.Ģ. This may involve copying many layers for each cell, each with its own gradients, colors, strokes, etc. Make copies of the previous and next cells. Just using transparency (alpha) for this is NOT adequate, so if AD had a real onion skin feature, it would be a tremendous help to animators.ġ. Here is what I have to do in order to simulate onion skinning in AD. ![]()
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